![]() Exporter: If an image causes the Exporter to switch from GPU to CPU compression, the intermediate results are now fully cleared before restarting image processing.Fixes a bug where nvtt::Surface::createSubImage() and nvtt::Surface::diff() did not copy the texture type, alpha mode, wrap mode, or normal flag from their input(s) to their output nvtt::Surface.BC1-BC3: Fixes a bug in 3.2.2 where CUDA compression on Turing GPUs would produce a `cudaErrorIllegalAddress` error.Exporter: The DDS writer now sets the DDPF_LUMINANCE flag for L8 textures.Exporter: Now supports paths longer than 260 characters.In other words, as effort increases, the quality of the output usually increases, but the file size remains the same. Exporter GUI: Changed the "Compression Quality" header to "Compression Effort" to clarify that higher effort makes compressors search through more blocks and usually take more time to produce better results.Exporter: Fixed incorrect JPEG decoding due to FreeImage defaulting to an approximate inverse discrete cosine transform (IDCT) instead of a precise IDCT.The Exporter used libwebp via FreeImage the NVTT library does not use libwebp and was not affected. webp file could make the libwebp library execute arbitrary code. Exporter: Updated libwebp to fix CVE-2023-4863/CVE-2023-5129, in which a malicious.Added a safer 4-argument overload of `TimingContext::GetRecord()`, which takes the size of the buffer to write the description to, and deprecated the3-argument version.For instance, NVTT 3.2.4 is fork 3, major version 2 (incremented on API breaks), minor version 4 (incremented on new features and bug fixes). Fixed naming of NVTT_VERSION fields to make the mapping to semantic versioning clearer.For instance, game developers can use this to reduce the size of the games they create - or realistic rendering and digital content creation developers can use this to fit higher-resolution textures in memory. These tools are ideal for artists and graphics engineers looking to save texture memory and reduce the size of their applications or fit more or higher-resolution textures into the same space. NVIDIA Texture Tools Exporter standalone showcasing a cube map reflection A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk. This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats. ![]() The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |